Table of Contents
To simplify things, we have color coded the teams to help players keep track of the arrows shown below.
Yellow Arrow = Team 1 Piercing boss team
Red Arrow = Team 2 Explosive
Team 1: Start off by moving team 1 to the enemy to their right.
Team 2: Followed by moving team 2 upwards to activate the tile leading to the boss.
Team 2: For turn 2, make sure you move downwards to the teleport tile first before moving team 1.
Team 1: Swap positions with team 2 and move closer to the boss.
Team 1: Move team 1 to the starting node on the left side.
Team 2: Then team 2 towards the boss.
Team 2: Finally, on the last turn, you will want team 2 to move first to fight the last mob wave.
Team 1: Lastly, move team 1 towards the boss to clear the stage.
360 Sec Clear
If your teams are strong enough, it is possible to get a 360-second clear along with 3*. However, if you are struggling to get a 360-second clear, you can do another run in which you turn off Skip Battle and move team 2 upwards to activate the tile towards the boss. After this turn Forfeit/Retreat team 2, as soon as the battle starts, from here, it is a straightforward walk to the boss with team 1.
For this stage, you’ll want to bring 2 teams. Team 1 will be your bossing team, and you’ll want to have a good mix of Piercing AoE and Single-Target damage dealers, as this team will still be going up against other enemies. While for team 2, for a standard 3* clear, we recommend bringing Explosive AoE damage dealers. Finally, fill in the rest of the slots with tanks, healers, and general supports as you see fit.
Note that characters listed here are only some of the viable options